Hi,
I tried refining the mesh for a 2D plain weave by increasing the resolution. But the final mesh doesn't have more elements. I mean the resolution is supposed to impose the number of nodes equispaced in a yarn'section. I have tried setting the resolution to 5, 20,40 and 80. And each time I counted the number of nodes around a yarn elliptical section. Well I did not find the resolution I had defined.
Can someone explain to me what I did wrong?
Thank you very much
Refinig the mesh by setting the weave resolution
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lianges777
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joncrookston
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I may misunderstand you, but I think that you might be confusing nodes which form the geometry with those which form the mesh. Increasing the number of nodes on a yarn section will cause it to have a smoother outline, but I *think* this is independent of the seed length used to generate a mesh. This may depend on exactly what kind of mesh you are generating (yarns only, yarns+matrix etc.)
Cheers,
Jon.
Cheers,
Jon.
In order to see the effects of changing the resolution you can turn x-ray "on" in the renderer. Changing the resolution will change the grid size shown (more nodes on the geometrical surface).
If you are exporting just yarn meshes, I think that the resolution basically controls the mesh that comes out (not sure on this one, I don't really do that with my research).
I think Jon is right that the resolution will mostly only change the smoothness of the yarn surfaces, but I am positive that the resolution will also effect the final mesh that is produced. The same seed size and two different resolutions will produce different numbers of elements.
Thanks,
Jarvis
If you are exporting just yarn meshes, I think that the resolution basically controls the mesh that comes out (not sure on this one, I don't really do that with my research).
I think Jon is right that the resolution will mostly only change the smoothness of the yarn surfaces, but I am positive that the resolution will also effect the final mesh that is produced. The same seed size and two different resolutions will produce different numbers of elements.
Thanks,
Jarvis