TexGen
TexGen::COctreeVoxelMesh Member List

This is the complete list of members for TexGen::COctreeVoxelMesh, including all inherited members.

AddElementInfo(vector< POINT_INFO > &RowInfo)TexGen::CVoxelMesh
AllNodesTexGen::COctreeVoxelMeshprotected
CalculateVoxelSizes(CTextile &Textile)TexGen::COctreeVoxelMeshprotectedvirtual
CentrePointsTexGen::COctreeVoxelMeshstatic
checkIndex(int currentElement, vector< int > nodes)TexGen::COctreeVoxelMeshprotected
COctreeVoxelMesh(string Type="CPeriodicBoundaries")TexGen::COctreeVoxelMesh
connTexGen::COctreeVoxelMeshprotected
ConvertHexToTets()TexGen::COctreeVoxelMeshprotected
ConvertOctreeToNodes()TexGen::COctreeVoxelMeshprotected
cornerPointsTexGen::COctreeVoxelMeshstatic
CreateP4ESTRefinement(int min_level, int refine_level)TexGen::COctreeVoxelMeshprotected
CVoxelMesh(string Type="CPeriodicBoundaries")TexGen::CVoxelMesh
CVoxelMesh(const CVoxelMesh &CopyMe)TexGen::CVoxelMeshprivate
extractSurfaceNodeSets(std::map< int, vector< int > > &NodeSurf, std::vector< int > &AllSurf)TexGen::COctreeVoxelMeshprotected
FaceX_maxTexGen::COctreeVoxelMeshstatic
FaceX_minTexGen::COctreeVoxelMeshstatic
FaceY_maxTexGen::COctreeVoxelMeshstatic
FaceY_minTexGen::COctreeVoxelMeshstatic
FaceZ_maxTexGen::COctreeVoxelMeshstatic
FaceZ_minTexGen::COctreeVoxelMeshstatic
fillMaterialInfo()TexGen::COctreeVoxelMeshprotected
FindLocMinMax(int &XMin, int &XMax, int &YMin, int &YMax, XYZ &Min, XYZ &Max)TexGen::COctreeVoxelMeshprotectedstatic
g_DomainAABBTexGen::COctreeVoxelMeshstatic
GetFaceIndices2(CMesh::ELEMENT_TYPE ElemType, const set< int > &NodeIndices, int currentElement)TexGen::COctreeVoxelMeshprotected
GetMaterials()TexGen::CVoxelMeshinline
getPointsInfo(vector< XYZ > myPoints, int refineLevel)TexGen::COctreeVoxelMeshprotectedstatic
gTextileTexGen::COctreeVoxelMeshstatic
isBoundary(double p[3])TexGen::COctreeVoxelMeshprotected
m_AllElementsTexGen::COctreeVoxelMeshprotected
m_bCohesiveTexGen::COctreeVoxelMeshprotected
m_boundaryPointsTexGen::COctreeVoxelMeshprotected
m_bSmoothTexGen::COctreeVoxelMeshprotected
m_bSurfaceTexGen::COctreeVoxelMeshprotected
m_bTetTexGen::COctreeVoxelMeshprotected
m_DomainAABBTexGen::CVoxelMeshprotected
m_ElementMarkupTexGen::COctreeVoxelMeshprotected
m_ElementsInfoTexGen::CVoxelMeshprotected
m_MaterialsTexGen::CVoxelMeshprotected
m_MeshTexGen::CVoxelMeshprotected
m_NeighbourNodesTexGen::COctreeVoxelMeshprotected
m_NodeConstraintsTexGen::COctreeVoxelMeshprotected
m_NodeConstraintsReverseTexGen::COctreeVoxelMeshprotected
m_NodesEncounterTexGen::COctreeVoxelMeshprotected
m_OddHexesTexGen::COctreeVoxelMeshprotected
m_PeriodicBoundariesTexGen::CVoxelMeshprotected
m_smoothCoef1TexGen::COctreeVoxelMeshprotected
m_smoothCoef2TexGen::COctreeVoxelMeshprotected
m_smoothIterTexGen::COctreeVoxelMeshprotected
m_SurfaceElementFacesTexGen::COctreeVoxelMeshprotected
m_SurfaceNodesTexGen::COctreeVoxelMeshprotected
m_TetElementsTexGen::COctreeVoxelMeshprotected
m_XVoxelsTexGen::CVoxelMeshprotected
m_YVoxelsTexGen::CVoxelMeshprotected
m_ZVoxelsTexGen::CVoxelMeshprotected
materialInfoTexGen::COctreeVoxelMeshstatic
max_levelTexGen::COctreeVoxelMeshstatic
operator=(const CVoxelMesh &CopyMe)TexGen::CVoxelMeshprivate
OutputAllNodesSet(string Filename, ostream &Output)TexGen::CVoxelMeshprotected
OutputHexElements(ostream &Output, bool bOutputMatrix, bool bOutputYarn, int Filetype=INP_EXPORT)TexGen::COctreeVoxelMeshprotectedvirtual
OutputMatrixElementSet(string Filename, ostream &Output, int iNumHexElements, bool bMatrixOnly)TexGen::CVoxelMeshprotected
OutputNodes(ostream &Output, CTextile &Textile, int Filetype=INP_EXPORT)TexGen::COctreeVoxelMeshprotectedvirtual
OutputOrientationsAndElementSets(string Filename)TexGen::CVoxelMesh
OutputOrientationsAndElementSets(string Filename, ostream &Output)TexGen::CVoxelMeshprotected
OutputPeriodicBoundaries(ostream &Output, CTextile &Textile, int iBoundaryConditions, bool bMatrixOnly)TexGen::COctreeVoxelMeshprotectedvirtual
OutputSurfaces(const std::map< int, vector< int > > &NodeSurf, const std::vector< int > &AllSurf)TexGen::COctreeVoxelMeshprotected
p4estTexGen::COctreeVoxelMeshprotected
refine_fn(p4est_t *p4est, p4est_topidx_t which_tree, p4est_quadrant_t *quadrant)TexGen::COctreeVoxelMeshprotectedstatic
refine_fn_periodic(p4est_t *p4est, p4est_topidx_t which_tree, p4est_quadrant_t *quadrant)TexGen::COctreeVoxelMeshprotectedstatic
refine_fn_post(p4est_t *p4est, p4est_topidx_t which_tree, p4est_quadrant_t *quadrant)TexGen::COctreeVoxelMeshprotectedstatic
refine_fn_uni(p4est_t *p4est, p4est_topidx_t which_tree, p4est_quadrant_t *quadrant)TexGen::COctreeVoxelMeshprotectedstatic
SaveToAbaqus(string Filename, CTextile &Textile, bool bOutputMatrix, bool bOutputYarn, int iBoundaryConditions, int iElementType)TexGen::CVoxelMeshprotected
SaveToSCIRun(string Filename, CTextile &Textile)TexGen::CVoxelMeshprotected
SaveVoxelMesh(CTextile &Textile, string OutputFilename, int XVoxNum, int YVoxNum, int ZVoxNum, int min_level, int refine_level, bool smoothing, int smoothIter, double smooth1, double smooth2, bool surfaceOuput)TexGen::COctreeVoxelMesh
TexGen::CVoxelMesh::SaveVoxelMesh(CTextile &Textile, string OutputFilename, int XVoxNum, int YVoxNum, int ZVoxNum, bool bOutputMatrix, bool bOutputYarns, int iBoundaryConditions, int iElementType=0, int FileType=INP_EXPORT)TexGen::CVoxelMeshvirtual
SaveVoxelMeshToVTK(string Filename, CTextile &Textile)TexGen::CVoxelMeshprotected
smoothing(const std::map< int, vector< int > > &NodeSurf, const vector< int > &AllSurf)TexGen::COctreeVoxelMeshprotected
storeHangingNode(int *all_lni, int *hanging_corner, int node_i, int hanging_count, double v[3])TexGen::COctreeVoxelMeshprotected
storePointInfo(int refineLevel)TexGen::COctreeVoxelMeshprotected
writeTempFile(string filename, pair< XYZ, XYZ > myDomain)TexGen::COctreeVoxelMeshprotected
~COctreeVoxelMesh(void)TexGen::COctreeVoxelMeshvirtual
~CVoxelMesh(void)TexGen::CVoxelMeshvirtual