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XY | TexGen::Convert (const XYZ &Val) |
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bool | TexGen::operator== (const XYZ &left, const XYZ &right) |
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bool | TexGen::operator== (const XYZ &left, const double &value) |
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bool | TexGen::operator== (const XYZ &left, const int &value) |
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WXYZ | TexGen::operator+ (const WXYZ &left, const WXYZ &right) |
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XYZ | TexGen::operator+ (const XYZ &left, const XYZ &right) |
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XY | TexGen::operator+ (const XY &left, const XY &right) |
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WXYZ & | TexGen::operator+= (WXYZ &left, const WXYZ &right) |
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XYZ & | TexGen::operator+= (XYZ &left, const XYZ &right) |
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XY & | TexGen::operator+= (XY &left, const XY &right) |
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WXYZ | TexGen::operator- (const WXYZ &left, const WXYZ &right) |
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XYZ | TexGen::operator- (const XYZ &left, const XYZ &right) |
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XY | TexGen::operator- (const XY &left, const XY &right) |
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WXYZ & | TexGen::operator-= (WXYZ &left, const WXYZ &right) |
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XYZ & | TexGen::operator-= (XYZ &left, const XYZ &right) |
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XY & | TexGen::operator-= (XY &left, const XY &right) |
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WXYZ | TexGen::operator* (const WXYZ &left, const WXYZ &right) |
| Grassmann product multiplication between two quaternions. More...
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XYZ | TexGen::operator* (const XYZ &left, const XYZ &right) |
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XY | TexGen::operator* (const XY &left, const XY &right) |
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XYZ | TexGen::operator/ (const XYZ &left, const XYZ &right) |
| Do a simple divide of all members, perhaps not mathematically correct but usefull. More...
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WXYZ & | TexGen::operator*= (WXYZ &left, const WXYZ &right) |
| Grassmann product multiplication between two quaternions. More...
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XYZ & | TexGen::operator*= (XYZ &left, const XYZ &right) |
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XY & | TexGen::operator*= (XY &left, const XY &right) |
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XYZ | TexGen::operator* (const XYZ &left, const double &right) |
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XYZ | TexGen::operator* (const XYZ &left, const float &right) |
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XYZ | TexGen::operator* (const XYZ &left, const int &right) |
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XY | TexGen::operator* (const XY &left, const double &right) |
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XYZ | TexGen::operator* (const double &left, const XYZ &right) |
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XYZ | TexGen::operator* (const float &left, const XYZ &right) |
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XYZ | TexGen::operator* (const int &left, const XYZ &right) |
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XY | TexGen::operator* (const double &left, const XY &right) |
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XYZ | TexGen::operator/ (const XYZ &left, const double &right) |
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XY | TexGen::operator/ (const XY &left, const double &right) |
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WXYZ & | TexGen::operator/= (WXYZ &left, const double &right) |
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XYZ & | TexGen::operator/= (XYZ &left, const double &right) |
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XY & | TexGen::operator/= (XY &left, const double &right) |
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XYZ & | TexGen::operator*= (XYZ &left, const double &right) |
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XY & | TexGen::operator*= (XY &left, const double &right) |
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XYZ | TexGen::operator/ (const XYZ &left, const int &right) |
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std::ostream & | TexGen::operator<< (std::ostream &output, const WXYZ &Quat) |
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std::ostream & | TexGen::operator<< (std::ostream &output, const XYZ &Vector) |
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std::ostream & | TexGen::operator<< (std::ostream &output, const XY &Vector) |
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std::istream & | TexGen::operator>> (std::istream &input, WXYZ &Quat) |
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std::istream & | TexGen::operator>> (std::istream &input, XYZ &Vector) |
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std::istream & | TexGen::operator>> (std::istream &input, XY &Vector) |
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double | TexGen::DotProduct (const XYZ &left, const XYZ &right) |
| Get the dot product of two vectors. More...
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double | TexGen::DotProduct (const XY &left, const XY &right) |
| Get the dot product of two vectors. More...
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XYZ | TexGen::CrossProduct (const XYZ &left, const XYZ &right) |
| Get the cross product of two vectors. More...
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double | TexGen::RandomNumber (double dMin, double dMax) |
| Generate a random number between the limits given. More...
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double | TexGen::GetLength (const XYZ &Point1, const XYZ &Point2) |
| Get the length between two points. More...
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double | TexGen::GetLengthSquared (const XYZ &Point1, const XYZ &Point2) |
| Get the length squared between two points. More...
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double | TexGen::GetLength (const XY &Point1, const XY &Point2) |
| Get the length between two points. More...
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double | TexGen::GetLengthSquared (const XY &Point1, const XY &Point2) |
| Get the length squared between two points. More...
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double | TexGen::GetLength (const WXYZ &Quaternion) |
| Get the length of a quaternion. More...
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double | TexGen::GetLength (const XYZ &Vector) |
| Get the length of a vector. More...
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double | TexGen::GetLength (const XY &Vector) |
| Get the length of a vector. More...
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double | TexGen::GetLengthSquared (const XYZ &Point) |
| Get the length squared of a vector. More...
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double | TexGen::GetLengthSquared (const XY &Point) |
| Get the length squared of a vector. More...
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WXYZ & | TexGen::Normalise (WXYZ &Quaternion) |
| Normalise the quaternion and return it. More...
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XYZ & | TexGen::Normalise (XYZ &Vector) |
| Normalise the vector and return it. More...
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XY & | TexGen::Normalise (XY &Vector) |
| Normalise the vector and return it. More...
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double | TexGen::Max (XYZ &Vector) |
| Get maximum element of vector and return it. More...
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XYZ | TexGen::operator* (const WXYZ &left, const XYZ &right) |
| Rotate a vector by given Quaternion. More...
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bool | TexGen::SphereSphereIntersect (const XYZ &p1, const XYZ &p2, double dRadii) |
| Check if two spheres intersect given their center points and combined radii. More...
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XYZ | TexGen::ShortestDistPointLine (const XYZ &Point, const XYZ &LineStart, const XYZ &LineEnd, double &dU) |
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bool | TexGen::SphereCylinderIntersect (const XYZ &Point, const XYZ &LineStart, const XYZ &LineEnd, double dRadii, double *pdUReturn=NULL) |
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bool | TexGen::LineLineIntersect2D (const XY &p1, const XY &p2, const XY &p3, const XY &p4, double &dU1, double &dU2) |
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bool | TexGen::ShortestDistLineLine (const XYZ &p1, const XYZ &p2, const XYZ &p3, const XYZ &p4, double &dU1, double &dU2, XYZ &pa, XYZ &pb) |
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bool | TexGen::RoundedCylinderIntersect (const XYZ &p1, const XYZ &p2, const XYZ &p3, const XYZ &p4, double dRadii, double *pdU1=NULL, double *pdU2=NULL) |
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bool | TexGen::BoundingBoxIntersect (const XYZ &BBox1Min, const XYZ &BBox1Max, const XYZ &BBox2Min, const XYZ &BBox2Max, double dTolerance=0) |
| Find if two AABBs intersect with given tolerance. More...
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bool | TexGen::PointInsideBox (const XYZ &Point, const XYZ &BoxMin, const XYZ &BoxMax, double dTolerance=0) |
| Find if a point is inside an Axis Aligned Bounding Box with given tolerance. More...
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void | TexGen::GetLocalCoordinateSystem (XYZ &LocalX, XYZ &LocalY, XYZ &LocalZ, const XYZ &Point1, const XYZ &Point2) |
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bool | TexGen::GetIntersectionLinePlane (const XYZ &p1, const XYZ &p2, const XYZ &p3, const XYZ &N, XYZ &Intersection, double *pdU=NULL) |
| P1 and P2 are two points on the line, P3 is a point on the plane, N is the plane normal, Intersection is the returned intersection. More...
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void | TexGen::GetRandomColor (double &r, double &g, double &b) |
| Create a random color from a set of pre-defined colors. More...
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void | TexGen::GetFractionColor (double dFraction, double &r, double &g, double &b) |
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bool | TexGen::GetCircleCenter (const XYZ &A, const XYZ &B, const XYZ &C, XYZ &Center) |
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XYZ | TexGen::Max (const XYZ &P1, const XYZ &P2) |
| Given two points, return a new point who's coordinates are the greater of the two. More...
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XYZ | TexGen::Min (const XYZ &P1, const XYZ &P2) |
| Given two points, return a new point who's coordinates are the smaller of the two. More...
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XY | TexGen::Max (const XY &P1, const XY &P2) |
| Given two points, return a new point who's coordinates are the greater of the two. More...
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XY | TexGen::Min (const XY &P1, const XY &P2) |
| Given two points, return a new point who's coordinates are the smaller of the two. More...
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int | TexGen::Round (double dValue) |
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template<typename T > |
T | TexGen::CalculateBezierPoint (T p1, T p2, T p3, T p4, double mu) |
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template<typename T > |
T | TexGen::CalculateBezierTangent (T p1, T p2, T p3, T p4, double mu) |
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double | TexGen::RandomNormalDistribution (double dStandrdDeviation=1, double dAverage=0) |
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double | TexGen::GetArea (XYZ Points[], int iNumPoints) |
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bool | TexGen::PointInsideTriangle (const XYZ &P1, const XYZ &P2, const XYZ &P3, const XYZ &P) |
| P1, P2, P3 are the three triangle corners, P is the points to be tested. More...
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bool | TexGen::PointInsideTriangle (const XYZ &P1, const XYZ &P2, const XYZ &P3, const XYZ &P, const XYZ &N) |
| P1, P2, P3 are the three triangle corners, P is the points to be tested, N is the normal to the triangle. More...
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double | TexGen::PointInsideTriangleAccuracy (const XYZ &P1, const XYZ &P2, const XYZ &P3, const XYZ &P, const XYZ &N) |
| P1, P2, P3 are the three triangle corners, P is the points to be tested, N is the normal to the triangle. More...
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bool | TexGen::PointInsideTriangle2D (const XYZ &P1, const XYZ &P2, const XYZ &P3, const XYZ &P, const XYZ *pNormal=NULL) |
| P1, P2, P3 are the three triangle corners, P is the points to be tested, ignoring the z component. More...
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double | TexGen::ShortestDistPointTriangle (const XYZ &P1, const XYZ &P2, const XYZ &P3, const XYZ &P, XYZ *pTrianglePoint=NULL, XYZ *pNormal=NULL) |
| P1, P2, P3 are the three triangle corners, P is the points to be tested. More...
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XYZ | TexGen::GetBarycentricCoordinates (const XY &P1, const XY &P2, const XY &P3, const XY &P) |
| Get the barycentric coordinates of a point lying on a triangle. More...
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int | TexGen::GetClosestPointIndex (const std::vector< XY > &Points, const XY Position) |
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int | TexGen::GetClosestPointWithinTol (const std::vector< XY > &Points, const XY Position, double dTol) |
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XY | TexGen::GetClosestPoint (const std::vector< XY > &Points, const XY Position) |
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int | TexGen::GetClosestPointIndex (const std::vector< XYZ > &Points, const XYZ Position) |
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int | TexGen::GetClosestPointWithinTol (const std::vector< XYZ > &Points, const XYZ Position, double dTol) |
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XYZ | TexGen::GetClosestPoint (const std::vector< XYZ > &Points, const XYZ Position) |
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bool | TexGen::PointInside (const XY &Point, const std::vector< XY > &Nodes) |
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bool | TexGen::PointInside (const XY &Point, std::vector< XYZ > &Nodes) |
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